Personally I like Intelligence builds and Usually put thirteen points into the haper tree to acquire strategic combat 2. It allows me to use intelligence for hitting and damage. Indeed you'll find spells for that but I'm lousy at remembering to cast them. EDIT: When I get the possibility, I'd https://aarakocra-dnd59147.kylieblog.com/28603832/the-2-minute-rule-for-triton-dnd-5e